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Call of Duty: World at War 1.5
ServerCall of Duty: World at War PC 1.5 notes:

•3 new MP maps: Banzai, Corrosion, Sup Pens!
•1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
•CO-OP hosts can now kick players from their lobby
•Improved dog spawning in MP
•Addressed an issue with Zombie pathing
•Fixed an instance of the player model displaying incorrectly
•Some unhandled exception errors have been addressed
•Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
•Added support for CODTV
•“cg_DrawFPS 1” now only displays FPS and cg ms/frame
•Added RCon command "teamstatus" to display players’ team information
•Mods: Added joinsquad script function
•Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
•Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
•Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
•Mods: Increased the amount of mods displayable in the Mods menu
•Mods: Fixed a crash related to the mod.arena file
Geschrieben von webmaster am 20.07.2009, 09:36:25 (5004 mal gelesen)
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Call of Duty: World at War PC Patch 1.4
ServerOur server runs now the 1.4 patch.

The full patch notes follow below:


3 new Multiplayer maps: Knee Deep, Nightfire, Station!
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verruckt!
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWD's can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
"Bayonet jumping" has been disabled.
Geschrieben von Hunter am 13.04.2009, 11:07:00 (4949 mal gelesen)
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Call of Duty: World at War PC Patch 1.3
ServerOur server runs now the 1.3 patch.

Notes:

•/record and /demo enabled in MP.
•Server Log File improvements, including:
•Team Names on Kill loglines.
•Round Win and Loss.
•Timestamps.
•Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
•Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
•Screenshots no longer overwrite each other.
•Tweaked autobalance on select game modes.
Geschrieben von webmaster am 05.03.2009, 17:47:41 (5640 mal gelesen)
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Call Of Duty: World At War Serverupdate 1.2
ServerOur server runs now the 1.2 patch.

Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
"Accept Game Invite" is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.
Geschrieben von webmaster am 07.02.2009, 14:46:28 (5080 mal gelesen)
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Call of Duty(R) - World at War(TM) Beta Multiplayer
ServerCall of Duty(R) - World at War(TM) Beta Multiplayer server is up,

iP 193.138.204.79:30950
Geschrieben von webmaster am 31.10.2008, 10:30:30 (5599 mal gelesen)
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Serverupdate 1.7
ServerAlle servers zijn geupdate naar 1,7

Just a couple of weeks after the 1.6 patch we already have the Call of Duty 4 1.7 patch for PC players, download link is directly above this paragraph, and at the bottom of the page. Unfortunately this patch is much smaller and doesn’t contain any new maps for Call of Duty 4, only fixing a few technical exploits. Make sure you have the 1.6 patch installed for Call of Duty 4 before you download the 1.7 patch.

Here is exactly what the patch changes; it corrects an problem that allowed players to mess with console dvars on multiplayer server matches. It fixes a crash that happens when a Sabotage matches on Chinatown are tied and go into over time. Finally it corrects a language error where game icons would show up in English even if the original copy of the game was in a different language. Again no huge changes but it is important to download it so you can play on all servers and so Call of Duty runs more smoothly

Geschrieben von webmaster am 29.06.2008, 02:37:19 (5084 mal gelesen)
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Servers geupdate naar 1.6
ServerAlle servers zijn geupdate naar versie 1.6.
Versie 1.6 heeft onder andere de nieuwe mappen:
Creek
Broadcast
Killhouse
Carrentan

Versie 1.6 is te vinden in onze downloadsectie
Geschrieben von webmaster am 04.06.2008, 15:36:11 (5230 mal gelesen)
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Servers down
ServerVanwege de update van CoD4 naar 1.6 zijn de servers tijdelijk down.
Geschrieben von webmaster am 04.06.2008, 14:37:58 (5114 mal gelesen)
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Nieuwe content komt ook naar de PC
CommunityVandaag heeft Infinity Ward aangegeven dat de nieuwe multiplayer content voor de Xbox360 en de Playstation 3 ook naar de PC gaat komen. De extra content zal eerst beschikbaar worden gesteld voor de Xbox360 en 21 dagen later voor de Playstation 3 en daarna pas voor de PC gamers. Ontwikkelaar Infinity Ward maakte vandaag ook bekend dat de extra content vandaag naar Microsoft is gestuurd voor certificering.

De extra downloadbare content gaat voor normale Xbox360 spelers 800 Microsoft punten kosten en bevat vier nieuwe mappen waaronder: Creek, Broadcast, Killhouse en Chinatown.
De prijs voor de extra content zal voor de Playstation 3 gebruikers hetzelfde zijn als voor de Xbox360 gebruikers, wat de prijs gaat worden van de extra content voor de PC gebruikers is nog onduidelijk.
De extra content moet op 3 April beschikbaar zijn via Xbox live marketplace voor Xbox360 gebruikers.
De Playstation 3 gebruikers kunnen de extra content dan waarschijnlijk op 24 April verwachten op het Playstation network.

Infinity Ward heeft nog niet besloten hoe zij de nieuwe mappen zal verspreiden onder de PC gamers.
Geschrieben von webmaster am 26.03.2008, 08:48:04 (1160 mal gelesen)
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Call of Duty 4: Modern Warfare™ 1.5 Patch
ServerCall of Duty 4: Modern Warfare™ Patch Information

Call of Duty 4: Modern Warfare™ 1.5 Patch

DESCRIPTION:

This is the release of the v1.5 Call of Duty 4: Modern Warfare™ patch by Infinity Ward.

CHANGES:


Fixed server browser not showing all of the servers
The "hold [ ] to steady" sniper scope hint will only appear if you can use it
Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
Made mod scripts able to change stats
Allow developer_script for mulitiplayer modding
Fixed map rotation errors with usermaps
Fix for reloading several times after connecting to a modded server
Fixed minimap not showing up in the menu for usermaps
Fixed an issue with Http redirect downloads.
Mod tools will now work with other languages

NOTE: patch 1.5 is not compatible with 1.4. You will not be able to find 1.4 servers if you update.

NOTE: Please ensure you have previously downloaded 1.4 patch before downloading 1.5 as you will need the 'Winter Crash' map from 1.4.

Download the file from our downloadsection.
Geschrieben von webmaster am 02.02.2008, 10:40:50 (1099 mal gelesen)
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